Monday, July 18, 2011

E3: Dead Island

http://www.escapistmagazine.com/news/view/110904-E3-Dead-Island

Running and fighting drains your energy, which slowly replenishes. This is one of the key decisions that makes Dead Island a game based around exploration; this isn't purely a zombie hack-n-slash. As I made my way to an objective, I would often evade idle zombies as I prepared to face a group ahead. Even deciding to rescue a human character locked in a jeep was an uneasy call to make.